Opens Anyone AI in a new tab.
On a ruler from $0 to $150 an hour: $30 to $60.
- Where
-
15 countries
Argentina, Brazil, Colombia, Denmark, Ecuador, France, Germany, Italy, Mexico, Netherlands, Poland, Spain, Sweden, United Kingdom, Uruguay
- Language
- English
- Type
- Contract, remote
- Field
- Generalist
- Posted on Anyone AI
- In the feed today
- Shown here untilrenewed each day Anyone AI still lists it
Listed on Anyone AI since at least 24 Oct, the first day we read Anyone AI; last read 27 Oct.
History of this listing
- First seen on the first day we read Anyone AI. It may have been posted earlier.
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From the Anyone AI listing
Help shape the future of AI by designing realistic 3D design and animation tasks that challenge advanced AI agents.
- Location: Remote
- Type: Contract / Part-time
- Commitment: 20 hours/week
- Compensation: US$30-60/hour
- Project duration: 2 months, with potential extension
- Availability: Immediate start
About the role
At Anyone AI, we create high-quality training and evaluation data for frontier AI models. We're looking for 3D Designers, Animators, and Digital Artists with practical experience in 3D modeling, animation, rendering, visual effects, and digital content production.
You'll develop and validate realistic creative production tasks that assess whether AI agents can interpret visual requirements, manipulate complex 3D assets, create accurate models and animations, and complete professional digital production workflows. Your expertise will help establish reliable reference solutions and meaningful evaluation criteria.
What you'll do
- Design realistic 3D production tasks based on professional modeling, animation, rendering, and visual effects workflows.
- Create and modify 3D models, materials, textures, lighting setups, and scene compositions.
- Develop tasks involving mesh editing, UV mapping, rigging, animation, and asset preparation.
- Prepare and validate technical specifications for 3D assets, including dimensions, topology, file formats, and rendering requirements.
- Work with existing project files to identify modeling errors, missing assets, broken materials, and scene inconsistencies.
- Develop reference scenes and visual outputs that demonstrate correct task completion.
- Review AI-generated 3D models, animation sequences, and project files for visual and technical accuracy.
- Define objective evaluation criteria covering geometry, structure, asset completeness, and production requirements.
- Collaborate with technical contributors to build reproducible creative workflows and evaluation tasks.
What we're looking for
- A degree in 3D Animation, Digital Arts, Computer Graphics, Game Development, Design, or a related field, or an equivalent professional portfolio.
- Substantial professional experience in 3D modeling, animation, visual effects, or digital asset production.
- Strong proficiency with at least one major 3D production tool, such as Blender, Autodesk Maya, 3ds Max, Cinema 4D, or Houdini.
- Solid understanding of 3D geometry, modeling techniques, materials, lighting, and rendering workflows.
- Ability to interpret creative briefs, technical specifications, and production requirements.
- Experience working with complex project files, multiple assets, and structured production pipelines.
- Strong visual judgment and attention to technical detail.
- Ability to document production workflows and clearly explain creative and technical decisions.
- Strong written English communication skills.
Nice to have
- Experience in game development, animation studios, architectural visualization, or VFX production.
- Familiarity with Unreal Engine, Unity, or real-time rendering workflows.
- Experience with procedural modeling, simulation, or node-based workflows.
- Knowledge of Python scripting or production workflow automation.
- Experience with USD, FBX, glTF, or other professional 3D asset formats.
- Previous experience reviewing AI-generated visual content or developing creative production benchmarks.
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